Aprendizaje ubicuo en educación artística y lenguajes visuales: Análisis de tendencias

Mariana-Daniela González-Zamar, Emilio Abad-Segura, Julia Gallardo-Pérez

Resumen


La irrupción de la tecnología digital, en general, e Internet, en particular, en los últimos años, ha provocado cambios relevantes en nuestra sociedad, configurando un nuevo paradigma cultural. Aprender en la era digital es complejo, puesto que es un proceso multifacético y diverso. El aprendizaje ubicuo considerado como aquel que puede darse en cualquier momento y lugar con el apoyo de las tecnologías, otorga nuevas posibilidades aplicadas a áreas como la educación artística universitaria. Así, el objetivo del estudio es identificar las tendencias globales de las publicaciones científicas relacionadas con el aprendizaje ubicuo y su vinculación con el aprendizaje de la educación artística y visual en entornos de educación superior, durante el período 2000-2019. Para ello, se ha aplicado un análisis bibliométrico de 534 artículos, obteniendo resultados de la productividad científica de las revistas, autores, instituciones y países que contribuyen a esta investigación. La evidencia muestra un interés creciente, especialmente en los últimos tres años, por el estudio de la aplicación de la realidad virtual y aumenta en la educación superior. El área temática principal es Ciencias Sociales. Además, el estudio ha detectado cinco direcciones de investigación relacionadas con Internet, educación, visuales, programación de computadoras, aprendizaje, alfabetización en medios digitales y tecnología educativa. Este estudio contribuye a la discusión académica, científica e institucional para mejorar la toma de decisiones con base en la información disponible.


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Referencias


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