Impact of the gamification methodology on adult students of Economics in Poland

Javier Fombona Cadavieco, Katarzyna Szymańska, Susana Sánchez Castro

Resumen


This article shows the impact of games and simulations on the development of knowledge, skills and abilities of Economics students. Thus, the research describes the educational experiences developed during the academic years 2020 and 2021 at the Polish Ignacy Mościcki University of Applied Sciences in Ciechanow. The study follows a descriptive methodology on a sample of 103 students who try two economic management board games, Vineyard-Winnica and CashFlow. The results highlight the appeal of these resources that combine serious and toilsome matters with fun. They also highlight the advances in the knowledge of the specific terminology, the improvement in decision-making, and the adaptation to the change of the economic environment. One of the main findings is the reflection that the student makes on the development of their identity and personal success, in conjunction with their group relationships and the complexity of these scenarios.


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Referencias


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DOI: http://dx.doi.org/10.54988/cv.2025.1.1441

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