Campus Virtuales

Campus Virtuales (Vol. V, Num. 02)

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Propuesta para la gamificación de actividades educativas colaborativas en CSCM
Gamification proposal of collaborative educational activities in CSCM

Gabriel Ramiro Muñoz Samboní. Popayán (Colombia).

César Alberto Collazos Ordóñez. Popayán (Colombia).

Carina Soledad González González. Santa Cruz de Tenerife (España).

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Propuesta para la gamificación de actividades educativas colaborativas en CSCM
Gamification proposal of collaborative educational activities in CSCM

Gabriel Ramiro Muñoz Samboní. Popayán (Colombia).

César Alberto Collazos Ordóñez. Popayán (Colombia).

Carina Soledad González González. Santa Cruz de Tenerife (España).

Resumen/Abstract

Resumen / Abstract


El aprendizaje colaborativo no es un concepto nuevo, sin embargo, en los últimos años y gracias al auge de las Tecnologías de la Información y las Comunicaciones (TICs), las cuales han potenciado enormemente la interacción entre las personas, dicho concepto ha vuelto a cobrar especial relevancia en el sector educativo al punto de convertirse en un elemento fundamental dentro de los procesos de formación en línea. En este contexto y debido a su eficacia, la gamificación de los recursos de aprendizaje puede traer consigo beneficios como el incremento del interés, la motivación y la participación de los estudiantes, entre muchos otros. Con el ánimo de combinar lo mejor de ambos enfoques (colaborativo y gamificado), en este artículo se lleva a cabo una caracterización de las técnicas y procesos más relevantes para el diseño de sistemas gamificados y la inclusión de aspectos de colaboración en los Massive Open Online Courses (MOOCs) y se presenta una propuesta para la gamificación de actividades educativas colaborativas en un entorno particular de este tipo de cursos denominado “ComputerSupportedCollaborative MOOCs” (CSCM).

Collaborative learning is not a new concept; however, in recent years, due to the rise of Information and Communication Technologies (ICT), which has greatly enhanced the interaction between people, this concept has recouped relevancy in the education sector, in order to become in an essential element in online learning processes. In this context, and owing to its effectiveness, gamification of learning resources can bring benefits such as: increased interest, motivation and students’ participation, among others. In an effort to combine the best of both approaches (collaborative and gamified), in this article a characterization of the most relevant techniques and processes to the design of gamification systems are taken place also the inclusion of collaboration aspects into Massive Open Online Courses (MOOCs). A proposal for the gamification of collaborative educational activities in a particular environment for this kind of courses called “Computer Supported Collaborative MOOCs” (CSCM) is presented.

Palabras Clave/Keywords

Palabras Clave / Keywords


MOOC, CSCM, Colaboración, Gamificación, Recursos, Aprendizaje, Motivación, Innovación educativa.

MOOC, CSCM, Collaboration, Gamification, Resources, Learning, Motivation, Educational innovation.

Referencias/References

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Cómo citar/How to cite

Cómo citar / How to cite


Muñoz, G. R.; Collazos, C. A.; González, C. S. (2016). Propuesta para la gamificación de actividades educativas colaborativas en CSCM. Campus Virtuales, 5(2), 18-28. (www.revistacampusvirtuales.es)

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